tag:blogger.com,1999:blog-3275654406555696047.post811592992843188816..comments2023-08-24T10:55:28.952+01:00Comments on Admiring Azeroth: Community Blog Topic: Should professions be account-wide?Jojohttp://www.blogger.com/profile/14075991022814021056noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-3275654406555696047.post-87073130409166315422013-10-20T17:32:55.251+01:002013-10-20T17:32:55.251+01:00Hmm logging over to get enchants or cut gems doesn...Hmm logging over to get enchants or cut gems doesnt bother me too much - primarily as my hunter is my JC and who actually uses enchants!?! As you know I rarely do! But I can see why this can be a pain but I suppose this is why guild bank vaults should be stacked full of useful enchants, gems etc. So you can just pop a guild vault remote thingy and sort it there & then.<br />I think shared banking could happen to help things like this but not fully. I mean most people just send stuff they collect (lets say herbs) to either their banking character or one they know could utilise the herbs (ie an alchemist). Obviously this costs money albeit not a lot. I think we could see a more restricted version of the Diablo 3 shared bank. I'm thinking more that they first bag in every characters bank is a shared bag. So imagine my hunter has got some herbs from a bag, no use to her so rathet than post them I stick them in this special shared bag and my banker, alchemist, inscriptor etc can all access them. Again this could be a way of making your own gems, enchants etc and having them available to all your chars without the need to log over (assuming youve made them and put them in said special bag).<br />I do think shared gathering profs would be amazingly handy but I can't see it happening. As a gut feeling I think it would cause over-saturation of the AHs etc if everyone can mine that copper vein for example.Jojohttps://www.blogger.com/profile/14075991022814021056noreply@blogger.comtag:blogger.com,1999:blog-3275654406555696047.post-61777052229803850032013-10-18T13:52:21.767+01:002013-10-18T13:52:21.767+01:00I've though about this a lot myself and as muc...I've though about this a lot myself and as much as I would like to see something like this implemented, it is very, very easy to mess up and make completely unbalanced. My idea is not allowing all characters to learn all professions (major overkill in my eyes) as this will destroy the in-game economy I think, there would be no point in selling gear as everyone can make that same one (depending on materials of course), however after thinking about the collection profs, I think it would be feasible to allow all chars to learn all of those, but only making 1 (possibly 2) crafting professions available per char.<br /><br />Now, I have been annoyed with the profession system when I've attained new gear from a raid or from crafting, only to spend what feels like a whole day swapping characters making gems and enchants to finish it off. For example if I get a nice big upgrade from a raid, I would really like to use it from that point on, but at the moment I have to wait until the end of the raid, then start the logging into all my different chars to get the gear sorted, then use it the next week.<br /><br />What I think should be done is to allow alts professions to be used across to other chars without needing to log over. Not all professions mind, maybe just enchanting and jewelcrafting (as they don't need you to be in proximity to anvils/forges etc) and you can use the materials from the alts bags and have them appear in your inventory for gems or directly enchant onto your gear. Other limitations can be used too to keep it fair, for example you can't level up in this way. If you want to make an enchant to level it up, then you need to do it from the char that has the prof, and if gear can be crafted in this way only BoE gear can be made, not BoP.<br /><br />Overall, I think I prefer the idea of allowing 1 or 2 crafting profs per char, and being able to use it account-wide (limited to same race and realm naturally) but you can only level that prof on that char with the prof, allowing each character to learn all of the collecting profs, doing something with the bag system to maybe allow 1 of each collecting profession-related bag to be equipped at the time same in special bag slots reserved only for the profs, so you still get your standard 5 bag slots (maybe reduce the amount in this case, 2-3 is very acceptable I believe).Anonymoushttps://www.blogger.com/profile/03895775364697741932noreply@blogger.comtag:blogger.com,1999:blog-3275654406555696047.post-44934208629623599992013-10-16T20:14:51.628+01:002013-10-16T20:14:51.628+01:00Exactly!Exactly!Jojohttps://www.blogger.com/profile/14075991022814021056noreply@blogger.comtag:blogger.com,1999:blog-3275654406555696047.post-16418485542354369072013-10-15T21:05:49.626+01:002013-10-15T21:05:49.626+01:00I think that too that the secondary ones could be ...I think that too that the secondary ones could be account wide, and then the main ones should stay unique so you couldn't take advantage of all the "goodies" in them.Rinikehttps://www.blogger.com/profile/17115490889984136221noreply@blogger.com